extends Node2D @onready var h = $h @onready var v = $v func drawLine(): var s = get_viewport().get_visible_rect().size v.clear_points() v.add_point(Vector2(0,-s.y)) v.add_point(Vector2(0,s.y)) h.clear_points() h.add_point(Vector2(-s.x,0)) h.add_point(Vector2(s.x,0))