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extends Node2D
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@onready var h = $h
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@onready var v = $v
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func drawLine():
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var s = get_viewport().get_visible_rect().size
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v.clear_points()
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v.add_point(Vector2(0,-s.y))
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v.add_point(Vector2(0,s.y))
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h.clear_points()
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h.add_point(Vector2(-s.x,0))
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h.add_point(Vector2(s.x,0))
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