245 lines
8.9 KiB
GDScript
245 lines
8.9 KiB
GDScript
extends Node2D
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var awaitingCostumeInput = -1
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var hasMouse = false
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func setvalues():
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$Background/ColorPickerButton.color = Global.backgroundColor
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if Global.backgroundColor == Color(0.0,0.0,0.0,0.0):
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$Background/ColorPickerButton.color = Color(1.0,1.0,1.0,1.0)
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$MaxFPS/fpslabel.text = str(Engine.max_fps)
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$MaxFPS/fpsDrag.value = Engine.max_fps
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if Engine.max_fps == 0:
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$MaxFPS/fpslabel.text = "Unlimited"
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$MaxFPS/fpsDrag.value = 241
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$BounceForce/bounce.text = str(Saving.settings["bounce"])
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$BounceForce/bounceForce.value = Saving.settings["bounce"]
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$BounceGravity/bounce.text = str(Saving.settings["gravity"])
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$BounceGravity/bounceGravity.value = Saving.settings["gravity"]
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_on_check_box_toggled(Global.filtering)
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$BlinkSpeed/blinkSpeed.value = int(1.0/Global.blinkSpeed)
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$BlinkSpeed/Label.text = "blink speed: " + str(int(1.0/Global.blinkSpeed))
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$BlinkChance/blinkChance.value = Global.blinkChance
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$BlinkChance/Label.text = "blink chance: 1 in " + str(Global.blinkChance)
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$bounceOnCostume/costumeCheck.button_pressed = Global.main.bounceOnCostumeChange
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var costumeLabels = [$CostumeInputs/ScrollContainer/VBoxContainer/costumeButton1/Label,$CostumeInputs/ScrollContainer/VBoxContainer/costumeButton2/Label,$CostumeInputs/ScrollContainer/VBoxContainer/costumeButton3/Label,$CostumeInputs/ScrollContainer/VBoxContainer/costumeButton4/Label,$CostumeInputs/ScrollContainer/VBoxContainer/costumeButton5/Label,$CostumeInputs/ScrollContainer/VBoxContainer/costumeButton6/Label,$CostumeInputs/ScrollContainer/VBoxContainer/costumeButton7/Label,$CostumeInputs/ScrollContainer/VBoxContainer/costumeButton8/Label,$CostumeInputs/ScrollContainer/VBoxContainer/costumeButton9/Label,$CostumeInputs/ScrollContainer/VBoxContainer/costumeButton10/Label,]
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var tag = 1
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for label in costumeLabels:
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label.text = "costume " + str(tag) + " key: \"" + Global.main.costumeKeys[tag-1] + "\""
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tag += 1
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func _on_color_picker_button_color_changed(color):
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get_viewport().transparent_bg = false
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RenderingServer.set_default_clear_color(color)
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Global.backgroundColor = color
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Saving.settings["backgroundColor"] = var_to_str(color)
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Global.pushUpdate("Background color set to CUSTOM COLOR.")
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func _on_button_pressed():
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get_viewport().transparent_bg = true
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Global.backgroundColor = Color(0.0,0.0,0.0,0.0)
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Saving.settings["backgroundColor"] = var_to_str(Color(0.0,0.0,0.0,0.0))
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Global.pushUpdate("Background color set to TRANSPARENT.")
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func _on_color_picker_button_picker_created():
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get_viewport().transparent_bg = false
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RenderingServer.set_default_clear_color($Background/ColorPickerButton.color)
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func _on_fps_drag_value_changed(value):
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if $MaxFPS/fpsDrag.value == 241:
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$MaxFPS/fpslabel.text = "Unlimited"
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return
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$MaxFPS/fpslabel.text = str(value)
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func _on_confirm_pressed():
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if $MaxFPS/fpsDrag.value == 241:
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Engine.max_fps = 0
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Saving.settings["maxFPS"] = 0
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Global.pushUpdate("Max fps set to unlimited.")
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return
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Engine.max_fps = $MaxFPS/fpsDrag.value
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Saving.settings["maxFPS"] = $MaxFPS/fpsDrag.value
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Global.pushUpdate("Max fps set to " + str(Engine.max_fps) + ".")
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func _on_green_button_pressed():
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get_viewport().transparent_bg = false
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Global.backgroundColor = Color(0.0,1.0,0.0,1.0)
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Saving.settings["backgroundColor"] = var_to_str(Color(0.0,1.0,0.0,1.0))
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RenderingServer.set_default_clear_color(Color(0.0,1.0,0.0,1.0))
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Global.pushUpdate("Background color set to GREEN.")
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func _on_blue_button_pressed():
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get_viewport().transparent_bg = false
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Global.backgroundColor = Color(0.0,0.0,1.0,1.0)
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Saving.settings["backgroundColor"] = var_to_str(Color(0.0,0.0,1.0,1.0))
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RenderingServer.set_default_clear_color(Color(0.0,0.0,1.0,1.0))
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Global.pushUpdate("Background color set to BLUE.")
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func _on_magenta_button_pressed():
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get_viewport().transparent_bg = false
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Global.backgroundColor = Color(1.0,0.0,1.0,1.0)
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Saving.settings["backgroundColor"] = var_to_str(Color(1.0,0.0,1.0,1.0))
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RenderingServer.set_default_clear_color(Color(1.0,0.0,1.0,1.0))
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Global.pushUpdate("Background color set to MAGENTA.")
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func _on_check_box_toggled(button_pressed):
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var new = 0
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if button_pressed:
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new = 2
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var nodes = get_tree().get_nodes_in_group("saved")
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for sprite in nodes:
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sprite.sprite.texture_filter = new
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Global.filtering = button_pressed
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Saving.settings["filtering"] = button_pressed
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$AntiAliasing/CheckBox.button_pressed = button_pressed
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Global.pushUpdate("Texture filtering set to: " + str(button_pressed))
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func _on_bounce_force_value_changed(value):
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$BounceForce/bounce.text = str(value)
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Global.main.bounceSlider = value
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Saving.settings["bounce"] = value
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Global.pushUpdate("Bounce force value changed.")
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func _on_bounce_gravity_value_changed(value):
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$BounceGravity/bounce.text = str(value)
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Global.main.bounceGravity = value
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Saving.settings["gravity"] = value
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Global.pushUpdate("Bounce gravity value changed.")
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func costumeButtonsPressed(label,id):
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label.text = "AWAITING INPUT"
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await Global.main.emptiedCapture
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awaitingCostumeInput = id - 1
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await Global.main.pressedKey
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label.text = "costume " + str(id) + " key: \"" + Global.main.costumeKeys[id - 1] + "\""
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await Global.main.emptiedCapture
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awaitingCostumeInput = -1
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func _on_costume_button_1_pressed():
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var label = $CostumeInputs/ScrollContainer/VBoxContainer/costumeButton1/Label
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costumeButtonsPressed(label,1)
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func _on_costume_button_2_pressed():
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var label = $CostumeInputs/ScrollContainer/VBoxContainer/costumeButton2/Label
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costumeButtonsPressed(label,2)
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func _on_costume_button_3_pressed():
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var label = $CostumeInputs/ScrollContainer/VBoxContainer/costumeButton3/Label
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costumeButtonsPressed(label,3)
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func _on_costume_button_4_pressed():
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var label = $CostumeInputs/ScrollContainer/VBoxContainer/costumeButton4/Label
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costumeButtonsPressed(label,4)
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func _on_costume_button_5_pressed():
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var label = $CostumeInputs/ScrollContainer/VBoxContainer/costumeButton5/Label
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costumeButtonsPressed(label,5)
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func _on_costume_button_6_pressed():
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var label = $CostumeInputs/ScrollContainer/VBoxContainer/costumeButton6/Label
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costumeButtonsPressed(label,6)
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func _on_costume_button_7_pressed():
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var label = $CostumeInputs/ScrollContainer/VBoxContainer/costumeButton7/Label
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costumeButtonsPressed(label,7)
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func _on_costume_button_8_pressed():
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var label = $CostumeInputs/ScrollContainer/VBoxContainer/costumeButton8/Label
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costumeButtonsPressed(label,8)
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func _on_costume_button_9_pressed():
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var label = $CostumeInputs/ScrollContainer/VBoxContainer/costumeButton9/Label
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costumeButtonsPressed(label,9)
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func _on_costume_button_10_pressed():
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var label = $CostumeInputs/ScrollContainer/VBoxContainer/costumeButton10/Label
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costumeButtonsPressed(label,10)
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func _on_blink_speed_value_changed(value):
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if value == 0:
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Global.blinkSpeed = 0.0
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Saving.settings["blinkSpeed"] = 0.0
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$BlinkSpeed/Label.text = "blink speed: 0"
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return
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Global.blinkSpeed = 1.0/float(value)
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Saving.settings["blinkSpeed"] = 1.0/float(value)
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$BlinkSpeed/Label.text = "blink speed: " + str(value)
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func _on_blink_chance_value_changed(value):
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Global.blinkChance = value
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Saving.settings["blinkChance"] = value
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$BlinkChance/Label.text = "blink chance: 1 in " + str(value)
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func _on_costume_check_toggled(button_pressed):
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Global.main.bounceOnCostumeChange = button_pressed
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Saving.settings["bounceOnCostumeChange"] = button_pressed
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func _process(delta):
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var g = to_local(get_global_mouse_position())
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if g.x < 0 or g.y < 0 or g.x > $NinePatchRect.size.x or g.y > $NinePatchRect.size.y:
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hasMouse = false
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else:
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hasMouse = true
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func deleteKey(label,id):
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Global.main.costumeKeys[id-1] = "null"
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label.text = "costume " + str(id) + " key: \"" + Global.main.costumeKeys[id-1] + "\""
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Global.pushUpdate("Deleted costume hotkey " + str(id) + ".")
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func _on_delete_1_pressed():
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var label = $CostumeInputs/ScrollContainer/VBoxContainer/costumeButton1/Label
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deleteKey(label,1)
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func _on_delete_2_pressed():
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var label = $CostumeInputs/ScrollContainer/VBoxContainer/costumeButton2/Label
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deleteKey(label,2)
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func _on_delete_3_pressed():
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var label = $CostumeInputs/ScrollContainer/VBoxContainer/costumeButton3/Label
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deleteKey(label,3)
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func _on_delete_4_pressed():
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var label = $CostumeInputs/ScrollContainer/VBoxContainer/costumeButton4/Label
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deleteKey(label,4)
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func _on_delete_5_pressed():
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var label = $CostumeInputs/ScrollContainer/VBoxContainer/costumeButton5/Label
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deleteKey(label,5)
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func _on_delete_6_pressed():
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var label = $CostumeInputs/ScrollContainer/VBoxContainer/costumeButton6/Label
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deleteKey(label,6)
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func _on_delete_7_pressed():
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var label = $CostumeInputs/ScrollContainer/VBoxContainer/costumeButton7/Label
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deleteKey(label,7)
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func _on_delete_8_pressed():
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var label = $CostumeInputs/ScrollContainer/VBoxContainer/costumeButton8/Label
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deleteKey(label,8)
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func _on_delete_9_pressed():
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var label = $CostumeInputs/ScrollContainer/VBoxContainer/costumeButton9/Label
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deleteKey(label,9)
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func _on_delete_10_pressed():
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var label = $CostumeInputs/ScrollContainer/VBoxContainer/costumeButton10/Label
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deleteKey(label,10)
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