PNGTuber-Plus-Demarked/ui_scenes/spriteEditMenu/sprite_viewer.gd

357 lines
10 KiB
GDScript

extends Node2D
#Node Reference
@onready var spriteSpin = $SubViewportContainer/SubViewport/Node3D/Sprite3D
@onready var parentSpin = $SubViewportContainer2/SubViewport/Node3D/Sprite3D
@onready var spriteRotDisplay = $RotationalLimits/RotBack/SpriteDisplay
@onready var coverCollider = $Area2D/CollisionShape2D
func _ready():
Global.spriteEdit = self
func setImage():
if Global.heldSprite == null:
return
spriteSpin.texture = Global.heldSprite.tex
spriteSpin.pixel_size = 1.5 / Global.heldSprite.imageData.get_size().y
spriteSpin.hframes = Global.heldSprite.frames
spriteRotDisplay.texture = Global.heldSprite.tex
spriteRotDisplay.offset = Global.heldSprite.offset
var displaySize = Global.heldSprite.imageData.get_size().y
spriteRotDisplay.scale = Vector2(1,1) * (150.0/displaySize)
$Slider/Label.text = "drag: " + str(Global.heldSprite.dragSpeed)
$Slider/DragSlider.value = Global.heldSprite.dragSpeed
$WobbleControl/xFrqLabel.text = "x frequency: " + str(Global.heldSprite.xFrq)
$WobbleControl/xAmpLabel.text = "x amplitude: " + str(Global.heldSprite.xAmp)
$WobbleControl/xFrq.value = Global.heldSprite.xFrq
$WobbleControl/xAmp.value = Global.heldSprite.xAmp
$WobbleControl/yFrqLabel.text = "y frequency: " + str(Global.heldSprite.yFrq)
$WobbleControl/yAmpLabel.text = "y amplitude: " + str(Global.heldSprite.yAmp)
$WobbleControl/yFrq.value = Global.heldSprite.yFrq
$WobbleControl/yAmp.value = Global.heldSprite.yAmp
$Rotation/rDragLabel.text = "rotational drag: " + str(Global.heldSprite.rdragStr)
$Rotation/rDrag.value = Global.heldSprite.rdragStr
$Buttons/Speaking.frame = Global.heldSprite.showOnTalk
$Buttons/Blinking.frame = Global.heldSprite.showOnBlink
$RotationalLimits/rotLimitMin.value = Global.heldSprite.rLimitMin
$RotationalLimits/RotLimitMin.text = "rotational limit min: " + str(Global.heldSprite.rLimitMin)
$RotationalLimits/rotLimitMax.value = Global.heldSprite.rLimitMax
$RotationalLimits/RotLimitMax.text = "rotational limit max: " + str(Global.heldSprite.rLimitMax)
$Rotation/squashlabel.text = "squash: " + str(Global.heldSprite.stretchAmount)
$Rotation/squash.value = Global.heldSprite.stretchAmount
$Position/fileTitle.text = Global.heldSprite.path
$Buttons/CheckBox.button_pressed = Global.heldSprite.ignoreBounce
$Buttons/ClipLinked.button_pressed = Global.heldSprite.clipped
$Animation/animSpeedLabel.text = "animation speed: " + str(Global.heldSprite.animSpeed)
$Animation/animSpeed.value = Global.heldSprite.animSpeed
$Animation/animFramesLabel.text = "sprite frames: " + str(Global.heldSprite.frames)
$Animation/animFrames.value = Global.heldSprite.frames
$VisToggle/setToggle/Label.text = "toggle: \"" + Global.heldSprite.toggle + "\""
changeRotLimit()
setLayerButtons()
if Global.heldSprite.parentId == null:
$Buttons/Unlink.visible = false
parentSpin.visible = false
else:
$Buttons/Unlink.visible = true
var nodes = get_tree().get_nodes_in_group(str(Global.heldSprite.parentId))
if nodes.size()<=0:
return
parentSpin.texture = nodes[0].tex
parentSpin.pixel_size = 1.5 / nodes[0].imageData.get_size().y
parentSpin.hframes = nodes[0].frames
parentSpin.visible = true
func _process(delta):
visible = Global.heldSprite != null
coverCollider.disabled = !visible
if !visible:
return
var obj = Global.heldSprite
spriteSpin.rotate_y(delta*4.0)
parentSpin.rotate_y(delta*4.0)
$Position/Label.text = "position X : "+str(obj.position.x)+" Y: " + str(obj.position.y)
$Position/Label2.text = "offset X : "+str(obj.offset.x)+" Y: " + str(obj.offset.y)
$Position/Label3.text = "layer : "+str(obj.z)
#Sprite Rotational Limit Display
var size = Global.heldSprite.rLimitMax - Global.heldSprite.rLimitMin
var minimum = Global.heldSprite.rLimitMin
spriteRotDisplay.rotation_degrees = sin(Global.animationTick*0.05)*(size/2.0)+(minimum+(size/2.0))
$RotationalLimits/RotBack/RotLineDisplay3.rotation_degrees = spriteRotDisplay.rotation_degrees
func _on_drag_slider_value_changed(value):
if Global.heldSprite != null:
$Slider/Label.text = "drag: " + str(value)
Global.heldSprite.dragSpeed = value
func _on_x_frq_value_changed(value):
$WobbleControl/xFrqLabel.text = "x frequency: " + str(value)
Global.heldSprite.xFrq = value
func _on_x_amp_value_changed(value):
$WobbleControl/xAmpLabel.text = "x amplitude: " + str(value)
Global.heldSprite.xAmp = value
func _on_y_frq_value_changed(value):
$WobbleControl/yFrqLabel.text = "y frequency: " + str(value)
Global.heldSprite.yFrq = value
func _on_y_amp_value_changed(value):
$WobbleControl/yAmpLabel.text = "y amplitude: " + str(value)
Global.heldSprite.yAmp = value
func _on_r_drag_value_changed(value):
$Rotation/rDragLabel.text = "rotational drag: " + str(value)
Global.heldSprite.rdragStr = value
func _on_speaking_pressed():
var f = $Buttons/Speaking.frame
f = (f+1) % 3
$Buttons/Speaking.frame = f
Global.heldSprite.showOnTalk = f
func _on_blinking_pressed():
var f = $Buttons/Blinking.frame
f = (f+1) % 3
$Buttons/Blinking.frame = f
Global.heldSprite.showOnBlink = f
func _on_trash_pressed():
Global.heldSprite.queue_free()
Global.heldSprite = null
Global.spriteList.updateData()
func _on_unlink_pressed():
if Global.heldSprite.parentId == null:
return
Global.unlinkSprite()
setImage()
func _on_rot_limit_min_value_changed(value):
$RotationalLimits/RotLimitMin.text = "rotational limit min: " + str(value)
Global.heldSprite.rLimitMin = value
changeRotLimit()
func _on_rot_limit_max_value_changed(value):
$RotationalLimits/RotLimitMax.text = "rotational limit max: " + str(value)
Global.heldSprite.rLimitMax = value
changeRotLimit()
func changeRotLimit():
$RotationalLimits/RotBack/rotLimitBar.value = Global.heldSprite.rLimitMax - Global.heldSprite.rLimitMin
$RotationalLimits/RotBack/rotLimitBar.rotation_degrees = Global.heldSprite.rLimitMin + 90
$RotationalLimits/RotBack/RotLineDisplay.rotation_degrees = Global.heldSprite.rLimitMin
$RotationalLimits/RotBack/RotLineDisplay2.rotation_degrees = Global.heldSprite.rLimitMax
func setLayerButtons():
var a = Global.heldSprite.costumeLayers.duplicate()
$Layers/Layer1.frame = 1-a[0]
$Layers/Layer2.frame = 1-a[1]
$Layers/Layer3.frame = 1-a[2]
$Layers/Layer4.frame = 1-a[3]
$Layers/Layer5.frame = 1-a[4]
$Layers/Layer6.frame = 1-a[5]
$Layers/Layer7.frame = 1-a[6]
$Layers/Layer8.frame = 1-a[7]
$Layers/Layer9.frame = 1-a[8]
$Layers/Layer10.frame = 1-a[9]
var nodes = get_tree().get_nodes_in_group("saved")
for sprite in nodes:
if sprite.costumeLayers[Global.main.costume - 1] == 1:
sprite.visible = true
sprite.changeCollision(true)
else:
sprite.visible = false
sprite.changeCollision(false)
func _on_layer_button_1_pressed():
if Global.heldSprite.costumeLayers[0] == 0:
Global.heldSprite.costumeLayers[0] = 1
else:
Global.heldSprite.costumeLayers[0] = 0
setLayerButtons()
func _on_layer_button_2_pressed():
if Global.heldSprite.costumeLayers[1] == 0:
Global.heldSprite.costumeLayers[1] = 1
else:
Global.heldSprite.costumeLayers[1] = 0
setLayerButtons()
func _on_layer_button_3_pressed():
if Global.heldSprite.costumeLayers[2] == 0:
Global.heldSprite.costumeLayers[2] = 1
else:
Global.heldSprite.costumeLayers[2] = 0
setLayerButtons()
func _on_layer_button_4_pressed():
if Global.heldSprite.costumeLayers[3] == 0:
Global.heldSprite.costumeLayers[3] = 1
else:
Global.heldSprite.costumeLayers[3] = 0
setLayerButtons()
func _on_layer_button_5_pressed():
if Global.heldSprite.costumeLayers[4] == 0:
Global.heldSprite.costumeLayers[4] = 1
else:
Global.heldSprite.costumeLayers[4] = 0
setLayerButtons()
func _on_layer_button_6_pressed():
if Global.heldSprite.costumeLayers[5] == 0:
Global.heldSprite.costumeLayers[5] = 1
else:
Global.heldSprite.costumeLayers[5] = 0
setLayerButtons()
func _on_layer_button_7_pressed():
if Global.heldSprite.costumeLayers[6] == 0:
Global.heldSprite.costumeLayers[6] = 1
else:
Global.heldSprite.costumeLayers[6] = 0
setLayerButtons()
func _on_layer_button_8_pressed():
if Global.heldSprite.costumeLayers[7] == 0:
Global.heldSprite.costumeLayers[7] = 1
else:
Global.heldSprite.costumeLayers[7] = 0
setLayerButtons()
func _on_layer_button_9_pressed():
if Global.heldSprite.costumeLayers[8] == 0:
Global.heldSprite.costumeLayers[8] = 1
else:
Global.heldSprite.costumeLayers[8] = 0
setLayerButtons()
func _on_layer_button_10_pressed():
if Global.heldSprite.costumeLayers[9] == 0:
Global.heldSprite.costumeLayers[9] = 1
else:
Global.heldSprite.costumeLayers[9] = 0
setLayerButtons()
func layerSelected():
var newPos = Vector2.ZERO
match Global.main.costume:
1:
newPos = $Layers/Layer1.position
2:
newPos = $Layers/Layer2.position
3:
newPos = $Layers/Layer3.position
4:
newPos = $Layers/Layer4.position
5:
newPos = $Layers/Layer5.position
6:
newPos = $Layers/Layer6.position
7:
newPos = $Layers/Layer7.position
8:
newPos = $Layers/Layer8.position
9:
newPos = $Layers/Layer9.position
10:
newPos = $Layers/Layer10.position
$Layers/Select.position = newPos
func _on_squash_value_changed(value):
$Rotation/squashlabel.text = "squash: " + str(value)
Global.heldSprite.stretchAmount = value
func _on_check_box_toggled(button_pressed):
Global.heldSprite.ignoreBounce = button_pressed
func _on_anim_speed_value_changed(value):
$Animation/animSpeedLabel.text = "animation speed: " + str(value)
Global.heldSprite.animSpeed = value
func _on_anim_frames_value_changed(value):
$Animation/animFramesLabel.text = "sprite frames: " + str(value)
Global.heldSprite.frames = value
spriteSpin.hframes = Global.heldSprite.frames
Global.heldSprite.changeFrames()
func _on_clip_linked_toggled(button_pressed):
Global.heldSprite.setClip(button_pressed)
func _on_delete_pressed():
Global.heldSprite.toggle = "null"
$VisToggle/setToggle/Label.text = "toggle: \"" + Global.heldSprite.toggle + "\""
Global.heldSprite.makeVis()
func _on_set_toggle_pressed():
$VisToggle/setToggle/Label.text = "toggle: AWAITING INPUT"
await Global.main.fatfuckingballs
var keys = await Global.main.spriteVisToggles
var key = keys[0]
Global.heldSprite.toggle = key
$VisToggle/setToggle/Label.text = "toggle: \"" + Global.heldSprite.toggle + "\""